In this course we take a look at the various ways we can use photos and other 2D images to create seamless Substance Designer materials. By creating a linked workflow between Photoshop and Substance we'll take advantage of the tools both these programs have to offer to create procedural hand-painted materials.
We start by creating a seamless hand-painted color map from images off the Internet. Once our color map is complete, we use it as a guide for creating all the other maps and masks we'll need for our material.
After finishing the basics in Photoshop, we set up a linked workflow with Substance Designer that will allow us to view our progress in the Substance 3D view, and easily adjust our maps in Photoshop. Here we'll further refine our 2D maps by using some of the nodes available in Substance Designer.
We'll also add procedural qualities to our material. First we'll add some metal veins that can fade in and out and then an animated lava that can be toggled on and off.