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This course will cover everything you need to know about creating a small 2D platformer from start to finish in the Godot Engine. This course covers all aspects of creating a complete platformer game in Godot including:
Game mechanics like player movement, collectibles, and basic combat
Hazards like spikes and enemies
A seamless game loop and transitions between levels
Scene structure and project organization
A main menu, pause menu, options menu, and other UI elements
Finishing touches like camera shake, basic shaders, particle effects, and UI animations
This list is not exhaustive - please see the course outline for a glimpse into the topics that are covered.
The goal of this course is to show you how to take an empty project and turn it into a small, complete game. In doing so, this course will expose you to many aspects of the Godot engine from input handling, to tilemaps, to particles, to audio, and more. By the time you complete this course, you will feel comfortable working on your own projects in Godot. You will walk away from this course with a solid foundational understanding of making games that are not only functional but also fun.
This course will help you greatly if:
You have some game development knowledge and want to learn Godot
You have some programming knowledge and want to make games
Your games feel sterile and lack polish
You struggle to complete games and want to start and finish a project
You regularly participate in game jams and want to improve your ability to craft a fun but short experience
Please note that this course is focused purely on the start-to-finish process of making a game. As such, there isn't any time spent explaining fundamental programming concepts. Familiarity with programming is strongly recommended before taking this course. Any programming experience is fine - GDScript is easy to use.
Udemy Online courses start at $11.99
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