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Dart has become a general-purpose language that is optimized for web and mobile development. Flutter - Google’s new mobile UI framework is developed to build beautiful user interfaces for both Android and iOS natively. Flutter is an SDK providing the tooling to compile Dart code into native code and it also gives you a rich set of pre-built and pre-styled UI elements also called widgets which you can use to compose your own user interfaces. With so much of features provided, it takes less time to develop mobile applications with Dart and Flutter.
This practical course is designed specifically for people just starting out with Dart & Flutter for mobile development and who want to build fully functioning mobile applications that serve a real purpose. You will begin with learning the basics of the Dart programming language and setting up the development environment for Dart and Flutter to build your applications. You will then learn to build app layouts, perform widget animation, pull and push data to servers, and compile codes to build amazing native mobile apps for iOS and Android. You will also learn to deploy your applications on the Google Play Store and Apple App Store.
Contents and Overview
This training program includes 3 complete courses, carefully chosen to give you the most comprehensive training possible.
In the first course, Learning Dart - Build Your First App with Flutter, you will learn the basics of Dart programming to be able to build app layouts, create widget animations, pull and push data to servers, and compile and release code to both stores.
In the second course, Flutter in 7 Days, you'll gain the confidence to build customized UI's for your own projects using Flutter. You'll work with its cool features and understand how to compose widgets, add animations, and make your apps interactive by building real-world Android and iOS applications.
The third course, Real-World Projects with Flutter, model’s real-world problems and then teaches the steps and techniques for creating solutions in the form of complete Android and iOS applications. Here with Flutter, you’ll develop multiple apps for both stores with just one code base and deploy it to both Google Play Store and Apple App Store.
By the end of this course, you will be able to build your own stunning iOS and Android mobile applications with Dart and Flutter.
Meet Your Expert(s):
We have the best work of the following esteemed author(s) to ensure that your learning journey is smooth:
Tim Anthony Manuel works as a Technical Manager for Fennec3D, as an App Development Consultant for an upcoming software company in the Philippines, and as the lead (and only) developer in his own company, Third Degree Apps. As a freelancer, he has developed Android apps using Java, and many progressive web apps using Vue.js and Node.js backends. In his previous jobs, he worked extensively with industrial machine automation and machine vision systems, developing software using Visual Basic .NET. He also loves making 3D models using Solidworks, as well as 3D-printing them. Currently, Flutter and Dart, and all Firebase APIs, are his focus.
Aman Malhotra has been developing software for 3 years. He specializes in Android development. Recently, he switched to using Flutter, which saves him writing code in Kotlin/Java for Android and in Swift/Objective-C for iOS, and gives him the required high-quality apps that satisfy him and his customers. He hopes you'll enjoy learning and practicing building Flutter apps in his course.
Nigel Henshaw is a mobile software developer who as well as providing software development services loves to share his knowledge through his YouTube channel and website. He originates from New Zealand, where he started out as an electrician. After one too many electric shocks, he wisely decided on a career change. After completing a two-year diploma in Computer Science and Technology at the Auckland University of Technology, Nigel relocated to London for new opportunities.He landed a job as a test engineer with a pioneering tech company called Psion, who were one of the first to develop handheld devices and mobile operating systems. Before too long, Nigel was transferred to the base porting team and found himself in the middle of porting operating systems and writing device drivers with Symbian OS using C++.Nigel has experienced many wonderful opportunities through the software industry. He has worked in the UK, Scotland, and Japan, and held roles as a software engineer, consultant, project manager, and general manager of a remote development site.
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