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This course is the third chapter of a series of training on Unity, focusing on team work between designers, artists and programmers.
Every chapter in this series touches on a specific subject of the game industry. This course follows on the previous chapter, touching on the SOLID design principles and touches on game play visual and audio rewards.
In this chapter, we're going to start of the end of the previous chapter in which we completed the architecture of a Guitar Hero, or Tap Tap Revenge like game.
We're going to touch on Game Design, programming, Unity Events, video playback, audio and UI to engage the player with compelling rewards through the game.
At the end of the course, programmers will have all the necessary knowledge and skills to empower other programmers as well as artists and designers in the team.
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